This is not the best i
engine I have ever done in terms of the textures. It’s cause GameModels website is down and could’t find the right source , the one iI used had some of the textures merged together already and not like i would have done it, so it was hard to setup all the right textures and shaders for the objects. Anyways Ii did the best i could do with what i got and in the end think it came out descent enough to share it with u guys. BTW it’s a
Roush Yates 410ci Ford V8 with twin Garret GTX3584RS turbo’s.
Original source: Ken Block’s Hoonicorn V2 Ford Mustang from Forza Horizon 4.
It has 84,077 trianles, 37 materials attached and 90 objects (its a little bit much but you can easily merge them into fewer objects in Blender or 3DS MAX). It also works with
content manager pant shop. There is also a unpacked fbx file with persistence file ready to load it into your car project.
It also has a nice feature where the turbo fans spin according to the amount of engine rpm’s, the more the engine revs the faster they will start to spin, it is done using a lua script. To make it work for your car you just copy/paste the file from the extension folder called “turbo_spinners.lua” to your cars extension folder. Then just copy/paste the content from ext_config.ini in the extension folder to your cars ext_config.ini.